How to check what slows down my game?
If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →
If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →
This release fixes found bugsRead More →
Raspberry Pi is next platform that you can run games done in Castle Game Engine!Read More →
While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →
I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →
This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →
ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →
Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →
Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →
For some time I’ve been watching the Castle Game Engine development. This is a game engine written in ObjectPascal language. I have worked many years in this language so I have a certain sentiment. Object Pascal has simple, clear syntax and very short compile times. This features should be very helpful in game development.
Unfortunately I ran into a minor problem. Closing a window of each example stops execution and throws exception. The problem was in used Free Pascal compiler version.Read More →