This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →
For some time I’ve been watching the Castle Game Engine development. This is a game engine written in ObjectPascal language. I have worked many years in this language so I have a certain sentiment. Object Pascal has simple, clear syntax and very short compile times. This features should be very helpful in game development.
Unfortunately I ran into a minor problem. Closing a window of each example stops execution and throws exception. The problem was in used Free Pascal compiler version.Read More →