While testing my Bricks Color Pick game on a new Android 13 device, I noticed a strange sound issue. Increasing the data buffer size did not help. The solution is to recompile the OpenAL library with the Oboe library. OpenAL is the default audio backend for the Castle Game Engine.Read More →
Because I want to create music myself for the next game. I start using LMMS. Unfortunately, during the work I came across a very annoying problem. Sometimes the application user interface freezes and only app restarting helps.
The problem occurs in recent stable versions (1.2.0 and 1.2.1) and in the master branch. Fortunately, there is a simple way to work around it.Read More →
The new wine version introduces over 7400 patches, including multi-monitor support, Vulkan 1.1, XAudio2 reimplementation. If you use a stable wine version from winehq.org repositories, you may be surprised that the system is still not proposing update to 5.0.0.Read More →
Bricks Color Pick is arcade game similar to classic Arkanoid, but redesigned (without paddle). Now your goal is to switch the color of the ball to the color of the brick. The right color will destroy the brick, otherwise you will lose a life. The game contains 180 levels and is completely free, you can install it from Google Play – https://play.google.com/store/apps/details?id=com.digitalkarabela.cge.colorpickRead More →
While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →
Try my new game! Free to play!
Bricks Color Pick is a completely new approach to classic Arkanoid! No paddle! Now your goal is to switch the color of the ball to the color of the brick.
You can also change ball movement direction by the button in top left corner.