Raspberry Pi is next platform that you can run games done in Castle Game Engine!Read More →
While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →
ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →
Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →
Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →
When you compile large source files that use templates intensively, you may receive the “File too big/too many sections” error. For the Visual Studio compiler you can simply use the /bigobj flag. The equivalent in mingw-w64 is the -mbig-obj flag. However, this is not a compiler flag but the GNU assembler and it should be passed to it.Read More →
For some time I’ve been watching the Castle Game Engine development. This is a game engine written in ObjectPascal language. I have worked many years in this language so I have a certain sentiment. Object Pascal has simple, clear syntax and very short compile times. This features should be very helpful in game development.
Unfortunately I ran into a minor problem. Closing a window of each example stops execution and throws exception. The problem was in used Free Pascal compiler version.Read More →