Lazarus 2.0.12 Released
This release fixes found bugs.Read More →
This release fixes found bugs.Read More →
Because I want to create music myself for the next game. I start using LMMS. Unfortunately, during the work I came across a very annoying problem. Sometimes the application user interface freezes and only app restarting helps.
The problem occurs in recent stable versions (1.2.0 and 1.2.1) and in the master branch. Fortunately, there is a simple way to work around it.Read More →
The major change in this release is MacOS Catalina (10.15) support.Read More →
Bricks Color Pick is arcade game similar to classic Arkanoid, but redesigned (without paddle). Now your goal is to switch the color of the ball to the color of the brick. The right color will destroy the brick, otherwise you will lose a life. The game contains 180 levels and is completely free, you can install it from Google Play – https://play.google.com/store/apps/details?id=com.digitalkarabela.cge.colorpickRead More →
If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →
Raspberry Pi is next platform that you can run games done in Castle Game Engine!Read More →
While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →
I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →
ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →
Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →