Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →
For some time I’ve been watching the Castle Game Engine development. This is a game engine written in ObjectPascal language. I have worked many years in this language so I have a certain sentiment. Object Pascal has simple, clear syntax and very short compile times. This features should be very helpful in game development.
Unfortunately I ran into a minor problem. Closing a window of each example stops execution and throws exception. The problem was in used Free Pascal compiler version.Read More →
A few days after RC1 a stable release of Godot 3.1.1 came out. From the release candidate differs only a few fixes.Read More →
The new release candidate includes security fixes (related to the deserialization of objects sent over the network) and important improvements for mobile game developers.Read More →
After eleven beta versions and three release candidates, Godot 3.1 saw the light of day. The work lasted 14 months, which is 4 months shorter than the work on the revolutionary version 3.0.Read More →
After changes in the export templates for Android Godot’s compilation with added godot-admob module can end with an error “D8: Program type already present:”.Read More →
Godot is a free game creation engine, distinguished by a fully functional editor on all desktop operating systems. Version 2 was a very comfortable environment for creating 2D games.Read More →