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GameDev (Page 2)

Castle Game Engine Logo
2019-07-25
25 July
By Andrzej Kilijański
On July 25, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged admob, ads, android, castleengine, freepascal, gamedev, mobiledev

Updates in Castle Game Engine Admob Service

Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →

Castle Game Engine Logo
2019-07-23
23 July
By Andrzej Kilijański
On July 23, 2019
In Castle Game Engine, GameDev, Object Pascal
Tagged admob, android, castleengine, freepascal, gamedev, iOS, mobiledev, opengl

Castle Game Engine stable 6.4 or beta 6.5 which version to use?

Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →

2019-05-18
18 May
By Andrzej Kilijański
On May 18, 2019
In Castle Game Engine, GameDev, Lazarus, Object Pascal
Tagged castleengine, freepascal, lazarus, opengl

Free Pascal OpenGL App – Exception on window close

For some time I’ve been watching the Castle Game Engine development. This is a game engine written in ObjectPascal language. I have worked many years in this language so I have a certain sentiment. Object Pascal has simple, clear syntax and very short compile times. This features should be very helpful in game development.
Unfortunately I ran into a minor problem. Closing a window of each example stops execution and throws exception. The problem was in used Free Pascal compiler version.Read More →

Godot logo (CC-BY 3.0)
2019-04-29
29 April
By Andrzej Kilijański
On April 29, 2019
In GameDev, Godot Engine
Tagged android, godot, godotengine, iOS, mobiledev

Godot 3.1.1 – Important fixes for networking, mobile games and new audio features

A few days after RC1 a stable release of Godot 3.1.1 came out. From the release candidate differs only a few fixes.Read More →

Godot logo (CC-BY 3.0)
2019-04-25
25 April
By Andrzej Kilijański
On April 25, 2019
In GameDev, Godot Engine
Tagged android, godot, godotengine, iOS, mobiledev

The first release candidate of Godot 3.1.1

The new release candidate includes security fixes (related to the deserialization of objects sent over the network) and important improvements for mobile game developers.Read More →

Godot logo (CC-BY 3.0)
2019-04-01
01 April
By Andrzej Kilijański
On April 1, 2019
In GameDev, Godot Engine
Tagged android, gamedev, godot, godotengine, iOS, mobiledev

Godot 3.1 – Back to mobile game dev & static typing in GDScript

After eleven beta versions and three release candidates, Godot 3.1 saw the light of day. The work lasted 14 months, which is 4 months shorter than the work on the revolutionary version 3.0.Read More →

Godot logo (CC-BY 3.0)
2018-12-30
30 December
By Andrzej Kilijański
On December 30, 2018
In DevBlog, GameDev, Godot Engine
Tagged admob, android, gamedev, godot

Compilation of the godot-admob module with the godot from the trunk (3.1) – D8: Program type already present

After changes in the export templates for Android Godot’s compilation with added godot-admob module can end with an error “D8: Program type already present:”.Read More →

Godot logo (CC-BY 3.0)
2018-08-04
04 August
By Andrzej Kilijański
On August 4, 2018
In DevBlog, GameDev, Godot Engine

Moving a simple game from the Godot 2 engine to Godot 3

Godot is a free game creation engine, distinguished by a fully functional editor on all desktop operating systems. Version 2 was a very comfortable environment for creating 2D games.Read More →

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