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android

2023-07-01
01 July
By Andrzej Kilijański
On July 1, 2023
In Castle Game Engine, DevBlog, Programming
Tagged android, castleengine, gamedev, mobiledev

How to compile OpenAL library for Android with Oboe library.

While testing my Bricks Color Pick game on a new Android 13 device, I noticed a strange sound issue. Increasing the data buffer size did not help. The solution is to recompile the OpenAL library with the Oboe library. OpenAL is the default audio backend for the Castle Game Engine.Read More →

Bricks Color Pick logo
2019-12-05
05 December
By Andrzej Kilijański
On December 5, 2019
In Castle Game Engine, DevBlog, GameDev, Lazarus, Object Pascal
Tagged android, castleengine, gamedev

Try my first game – Bricks Color Pick (Free to Play)

Bricks Color Pick is arcade game similar to classic Arkanoid, but redesigned (without paddle). Now your goal is to switch the color of the ball to the color of the brick. The right color will destroy the brick, otherwise you will lose a life. The game contains 180 levels and is completely free, you can install it from Google Play – https://play.google.com/store/apps/details?id=com.digitalkarabela.cge.colorpickRead More →

Castle Game Engine Logo
2019-09-02
02 September
By Andrzej Kilijański
On September 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, kraft, mobiledev

Measuring the passage of time on Android

While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →

Castle Game Engine Logo
2019-08-22
22 August
By Andrzej Kilijański
On August 22, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

Streaming music in Castle Game Engine

I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →

Castle Game Engine Logo
2019-08-02
02 August
By Andrzej Kilijański
On August 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

ASTC compression support added to Castle Game Engine

ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →

Castle Game Engine Logo
2019-07-25
25 July
By Andrzej Kilijański
On July 25, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged admob, ads, android, castleengine, freepascal, gamedev, mobiledev

Updates in Castle Game Engine Admob Service

Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →

Castle Game Engine Logo
2019-07-23
23 July
By Andrzej Kilijański
On July 23, 2019
In Castle Game Engine, GameDev, Object Pascal
Tagged admob, android, castleengine, freepascal, gamedev, iOS, mobiledev, opengl

Castle Game Engine stable 6.4 or beta 6.5 which version to use?

Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →

Godot logo (CC-BY 3.0)
2019-04-29
29 April
By Andrzej Kilijański
On April 29, 2019
In GameDev, Godot Engine
Tagged android, godot, godotengine, iOS, mobiledev

Godot 3.1.1 – Important fixes for networking, mobile games and new audio features

A few days after RC1 a stable release of Godot 3.1.1 came out. From the release candidate differs only a few fixes.Read More →

Godot logo (CC-BY 3.0)
2019-04-25
25 April
By Andrzej Kilijański
On April 25, 2019
In GameDev, Godot Engine
Tagged android, godot, godotengine, iOS, mobiledev

The first release candidate of Godot 3.1.1

The new release candidate includes security fixes (related to the deserialization of objects sent over the network) and important improvements for mobile game developers.Read More →

Godot logo (CC-BY 3.0)
2019-04-01
01 April
By Andrzej Kilijański
On April 1, 2019
In GameDev, Godot Engine
Tagged android, gamedev, godot, godotengine, iOS, mobiledev

Godot 3.1 – Back to mobile game dev & static typing in GDScript

After eleven beta versions and three release candidates, Godot 3.1 saw the light of day. The work lasted 14 months, which is 4 months shorter than the work on the revolutionary version 3.0.Read More →

Posts pagination

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Try my new game! Free to play!

Logo Bricks Color Pick

Bricks Color Pick is a completely new approach to classic Arkanoid! No paddle! Now your goal is to switch the color of the ball to the color of the brick.

Get it from Google Play

Level 37/40 5-6 Colors Screenshot

You can also change ball movement direction by the button in top left corner.

QR Code Google Play Bricks Color Pick

Level 62/80 (RelaxMode) Screenshot

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