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Object Pascal

Lazarus logo
2021-03-14
14 March
By Andrzej Kilijański
On March 14, 2021
In Castle Game Engine, Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.12 Released

This release fixes found bugs.Read More →

Bricks Color Pick logo
2019-12-05
05 December
By Andrzej Kilijański
On December 5, 2019
In Castle Game Engine, DevBlog, GameDev, Lazarus, Object Pascal
Tagged android, castleengine, gamedev

Try my first game – Bricks Color Pick (Free to Play)

Bricks Color Pick is arcade game similar to classic Arkanoid, but redesigned (without paddle). Now your goal is to switch the color of the ball to the color of the brick. The right color will destroy the brick, otherwise you will lose a life. The game contains 180 levels and is completely free, you can install it from Google Play – https://play.google.com/store/apps/details?id=com.digitalkarabela.cge.colorpickRead More →

Castle Game Engine Logo
2019-11-26
26 November
By Andrzej Kilijański
On November 26, 2019
In Castle Game Engine, GameDev, Object Pascal
Tagged castleengine, freepascal, gamedev, kraft

How to check what slows down my game?

If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →

Lazarus logo
2019-11-21
21 November
By Andrzej Kilijański
On November 21, 2019
In Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.6 Released

This release fixes found bugsRead More →

Castle Game Engine Logo
2019-09-02
02 September
By Andrzej Kilijański
On September 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, kraft, mobiledev

Measuring the passage of time on Android

While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →

Castle Game Engine Logo
2019-08-22
22 August
By Andrzej Kilijański
On August 22, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

Streaming music in Castle Game Engine

I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →

Lazarus logo
2019-08-13
13 August
By Andrzej Kilijański
On August 13, 2019
In Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.4 Released!

This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →

Castle Game Engine Logo
2019-08-02
02 August
By Andrzej Kilijański
On August 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

ASTC compression support added to Castle Game Engine

ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →

Castle Game Engine Logo
2019-07-25
25 July
By Andrzej Kilijański
On July 25, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged admob, ads, android, castleengine, freepascal, gamedev, mobiledev

Updates in Castle Game Engine Admob Service

Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →

Castle Game Engine Logo
2019-07-23
23 July
By Andrzej Kilijański
On July 23, 2019
In Castle Game Engine, GameDev, Object Pascal
Tagged admob, android, castleengine, freepascal, gamedev, iOS, mobiledev, opengl

Castle Game Engine stable 6.4 or beta 6.5 which version to use?

Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →

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Try my new game! Free to play!

Logo Bricks Color Pick

Bricks Color Pick is a completely new approach to classic Arkanoid! No paddle! Now your goal is to switch the color of the ball to the color of the brick.

Get it from Google Play

Level 37/40 5-6 Colors Screenshot

You can also change ball movement direction by the button in top left corner.

QR Code Google Play Bricks Color Pick

Level 62/80 (RelaxMode) Screenshot

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