Lazarus 2.0.12 Released
This release fixes found bugs.Read More →
This release fixes found bugs.Read More →
Bricks Color Pick is arcade game similar to classic Arkanoid, but redesigned (without paddle). Now your goal is to switch the color of the ball to the color of the brick. The right color will destroy the brick, otherwise you will lose a life. The game contains 180 levels and is completely free, you can install it from Google Play – https://play.google.com/store/apps/details?id=com.digitalkarabela.cge.colorpickRead More →
If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →
This release fixes found bugsRead More →
While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →
I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →
This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →
ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →
Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →
Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →