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Programming

2023-07-01
01 July
By Andrzej Kilijański
On July 1, 2023
In Castle Game Engine, DevBlog, Programming
Tagged android, castleengine, gamedev, mobiledev

How to compile OpenAL library for Android with Oboe library.

While testing my Bricks Color Pick game on a new Android 13 device, I noticed a strange sound issue. Increasing the data buffer size did not help. The solution is to recompile the OpenAL library with the Oboe library. OpenAL is the default audio backend for the Castle Game Engine.Read More →

Lazarus logo
2021-03-14
14 March
By Andrzej Kilijański
On March 14, 2021
In Castle Game Engine, Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.12 Released

This release fixes found bugs.Read More →

Agile Commander logo
2020-01-11
11 January
By Andrzej Kilijański
On January 11, 2020
In DevBlog, Dlang, GameDev, Programming
Tagged agile commander

Agile Commander 1.2.3 Released!

The major change in this release is MacOS Catalina (10.15) support.Read More →

Bricks Color Pick logo
2019-12-05
05 December
By Andrzej Kilijański
On December 5, 2019
In Castle Game Engine, DevBlog, GameDev, Lazarus, Object Pascal
Tagged android, castleengine, gamedev

Try my first game – Bricks Color Pick (Free to Play)

Bricks Color Pick is arcade game similar to classic Arkanoid, but redesigned (without paddle). Now your goal is to switch the color of the ball to the color of the brick. The right color will destroy the brick, otherwise you will lose a life. The game contains 180 levels and is completely free, you can install it from Google Play – https://play.google.com/store/apps/details?id=com.digitalkarabela.cge.colorpickRead More →

Castle Game Engine Logo
2019-11-26
26 November
By Andrzej Kilijański
On November 26, 2019
In Castle Game Engine, GameDev, Object Pascal
Tagged castleengine, freepascal, gamedev, kraft

How to check what slows down my game?

If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →

Lazarus logo
2019-11-21
21 November
By Andrzej Kilijański
On November 21, 2019
In Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.6 Released

This release fixes found bugsRead More →

Castle Game Engine Logo
2019-09-02
02 September
By Andrzej Kilijański
On September 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, kraft, mobiledev

Measuring the passage of time on Android

While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →

Castle Game Engine Logo
2019-08-22
22 August
By Andrzej Kilijański
On August 22, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

Streaming music in Castle Game Engine

I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →

Lazarus logo
2019-08-13
13 August
By Andrzej Kilijański
On August 13, 2019
In Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.4 Released!

This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →

Castle Game Engine Logo
2019-08-02
02 August
By Andrzej Kilijański
On August 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

ASTC compression support added to Castle Game Engine

ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →

Posts pagination

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Try my new game! Free to play!

Logo Bricks Color Pick

Bricks Color Pick is a completely new approach to classic Arkanoid! No paddle! Now your goal is to switch the color of the ball to the color of the brick.

Get it from Google Play

Level 37/40 5-6 Colors Screenshot

You can also change ball movement direction by the button in top left corner.

QR Code Google Play Bricks Color Pick

Level 62/80 (RelaxMode) Screenshot

Recent Posts

  • How to compile OpenAL library for Android with Oboe library.
  • Lazarus 2.0.12 Released
  • How to Fix LMMS GUI Freezing on Linux?
  • How to update wine to 5.0.0 on Linux Mint 19 or Ubuntu 18?
  • Agile Commander 1.2.3 Released!

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