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admob

Castle Game Engine Logo
2019-07-25
25 July
By Andrzej Kilijański
On July 25, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged admob, ads, android, castleengine, freepascal, gamedev, mobiledev

Updates in Castle Game Engine Admob Service

Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →

Castle Game Engine Logo
2019-07-23
23 July
By Andrzej Kilijański
On July 23, 2019
In Castle Game Engine, GameDev, Object Pascal
Tagged admob, android, castleengine, freepascal, gamedev, iOS, mobiledev, opengl

Castle Game Engine stable 6.4 or beta 6.5 which version to use?

Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →

Godot logo (CC-BY 3.0)
2018-12-30
30 December
By Andrzej Kilijański
On December 30, 2018
In DevBlog, GameDev, Godot Engine
Tagged admob, android, gamedev, godot

Compilation of the godot-admob module with the godot from the trunk (3.1) – D8: Program type already present

After changes in the export templates for Android Godot’s compilation with added godot-admob module can end with an error “D8: Program type already present:”.Read More →

Try my new game! Free to play!

Logo Bricks Color Pick

Bricks Color Pick is a completely new approach to classic Arkanoid! No paddle! Now your goal is to switch the color of the ball to the color of the brick.

Get it from Google Play

Level 37/40 5-6 Colors Screenshot

You can also change ball movement direction by the button in top left corner.

QR Code Google Play Bricks Color Pick

Level 62/80 (RelaxMode) Screenshot

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