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2019-05-18
18 May
By Andrzej Kilijański
On May 18, 2019
In Castle Game Engine, GameDev, Lazarus, Object Pascal
Tagged castleengine, freepascal, lazarus, opengl

Free Pascal OpenGL App – Exception on window close

For some time I’ve been watching the Castle Game Engine development. This is a game engine written in ObjectPascal language. I have worked many years in this language so I have a certain sentiment. Object Pascal has simple, clear syntax and very short compile times. This features should be very helpful in game development.
Unfortunately I ran into a minor problem. Closing a window of each example stops execution and throws exception. The problem was in used Free Pascal compiler version.Read More →

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Level 37/40 5-6 Colors Screenshot

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Level 62/80 (RelaxMode) Screenshot

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