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August 2019

You are browsing the site archives for August 2019.

Castle Game Engine Logo
2019-08-22
22 August
By Andrzej Kilijański
On August 22, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

Streaming music in Castle Game Engine

I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →

Lazarus logo
2019-08-13
13 August
By Andrzej Kilijański
On August 13, 2019
In Lazarus, Object Pascal
Tagged freepascal, lazarus

Lazarus 2.0.4 Released!

This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →

Castle Game Engine Logo
2019-08-02
02 August
By Andrzej Kilijański
On August 2, 2019
In Castle Game Engine, DevBlog, GameDev, Object Pascal
Tagged android, castleengine, freepascal, gamedev, iOS, mobiledev

ASTC compression support added to Castle Game Engine

ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →

Try my new game! Free to play!

Logo Bricks Color Pick

Bricks Color Pick is a completely new approach to classic Arkanoid! No paddle! Now your goal is to switch the color of the ball to the color of the brick.

Get it from Google Play

Level 37/40 5-6 Colors Screenshot

You can also change ball movement direction by the button in top left corner.

QR Code Google Play Bricks Color Pick

Level 62/80 (RelaxMode) Screenshot

Recent Posts

  • How to compile OpenAL library for Android with Oboe library.
  • Lazarus 2.0.12 Released
  • How to Fix LMMS GUI Freezing on Linux?
  • How to update wine to 5.0.0 on Linux Mint 19 or Ubuntu 18?
  • Agile Commander 1.2.3 Released!

Categories

  • DevBlog
  • GameDev
    • Castle Game Engine
    • Godot Engine
  • Linux
  • Programming
    • Dlang
      • DlangUI
    • Object Pascal
      • Lazarus
  • Promotion

Products:
Agile Commander
Bricks Color Pick

 

 

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