Updates in Castle Game Engine Admob Service
Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →
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Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →
Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →
When you compile large source files that use templates intensively, you may receive the “File too big/too many sections” error. For the Visual Studio compiler you can simply use the /bigobj flag. The equivalent in mingw-w64 is the -mbig-obj flag. However, this is not a compiler flag but the GNU assembler and it should be passed to it.Read More →